Thursday, February 27, 2014

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Project IGI 2

Project IGI 2 Biography


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I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game.
The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get electromagnetic pulse (EMP) weaponry on a space rocket that he has launch control over.
The game was banned in China, because it "intentionally blackened China and the Chinese army's image".[1][2][3] The box art is similar to the poster for GoldenEye.

Plot

The game's protagonist, David Jones,[4] an agent working for the Institute for Geotactical Intelligence and former British SAS operator,[5] was sent to the Carpathian mountains to recover a set of EMP chips stolen by a group of Russian mafia from a high-tech US facility. After HALO jumping and infiltrating the weather station in the mountains and retrieving one of the EMP chips, his mission director (Phillip White) commands him to go to retrieve the remaining EMP chips so that the IGI researchers can launch a full scale research on the chips to determine their real usage against the thieves. He then goes to the bridge and destroys it. Then in the production facility he gets half of the EMP chips. After this incident, he is betrayed by his pilot, Robert Quest and mission director, Phillip White as they take the EMP chips obtained by Jones. After a series of events, he eventually finds himself at the borders of Romania, where he is then forced to evade the incoming border patrols.
Meanwhile, his former pilot and mission director had escaped. The IGI was not able to detect their whereabouts after the incident, but spent enough efforts to get an important detail that Phillip White had made several weapons and military deals with Jach Priboi in Libya. Under Anya, his new mission director, he sets off to Libya and searches for the middle-aged Priboi, who had been locked up by the Libyan Intelligence as he was supplying weapons to the rebel forces.
After rescuing Priboi and escaping out of the Libyan prison, Priboi states that all the information which David needs is in a safe in his villa, which was at that time being used as a command center by the Libyan general, Major Zaleb Said. David decides to go to the villa to get the information. Surprisingly, after expunging much effort and going through many of gunfights, Priboi discovers that Major Said had taken his papers and he then vows angrily to take them back. He tells David to take control of the helicopter in his airbase not far away from the villa in order to confront Major Said. They get the helicopter without much conflict, and manage to gun Major Said down amidst the confusion and get the papers back.[6] Upon returning to his villa, Priboi tells David that the trade he made with David's former mission director was in a seaport in Egypt.
David sets off to the port without hesitation, and discovers that Robert Quest and Phillip White were actually cooperating with an unknown country to operate the chips. David kills his former pilot in the before mentioned seaport, and takes an ekranoplan to the unknown country and ventures off to the Spratly Islands near China,[7] where Anya states to be running suspicious activities throughout the time. What Anya said was quite true; David found his mission director cooperating in secrecy with a Chinese general, whom he found out later to be General Wu Xing, who plans to use the chips to blindfold US intelligence and cripple the powers within.
Later David finds his former mission director Phillip White killed by General Wu Xing himself, as the former accused the latter of killing his friend Robert Quest, who was actually killed by David at the Egyptian port. In Wu Xing's secret weapons lab, David Jones gets to know that the General was going to start a "World War III". He then engages in a gunfight with Wu Xing killing him.
After some chaos and confusion, David tracks the entire plan location to a large and closely guarded rocket launch pad, where Anya asks him to disable the system immediately before the launch is made and causes an international incident. With efforts, David then succeeds in preventing the rocket from heading towards its programmed destination and to detonate somewhere safe. Finally, he prevents a major disaster from occurring, and the world is once again safe.

Gameplay

Missions

The game is divided into about 19 missions, and the story is presented in cutscenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech.
Missions have objectives that must be completed before the mission ends.
Straightforward approaches are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled 'David Jones'.
Multiple paths exist for every mission, with the most obvious and daunting being a noisy gunfight, because in every mission Jones is outnumbered. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected.
At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.

Covert operation

The player can use the available map computer to recon the mission area, remotely viewing a real-time satellite image of the terrain with structures and outdoor enemies clearly visible, which is also necessary to plan strike routes, after monitoring enemy patrol routes and other strategic information. Using the binoculars and thermal goggles, nearby enemies can be located, sometimes even through walls.
Jones is equipped with lock picks, and safe crackers making him capable of forced entry into any locked room or safe, enabling noiseless and stealthy entry into restricted areas and buildings, and obtaining military secrets or private information, and objects. Remote-controlled CR-4 explosives are also available for use on certain ground targets, meaning large structures can be destroyed safely, from a distance, leaving Jones undetected. Air strikes can be called for on certain missions, using the laser designator to pinpoint ground targets for bombing.

Stealthy shooting

During gameplay, the player has access to a large arsenal of weapons, including handguns, assault rifles, sniper rifles, light machine guns and RPGs. The weapons available in game levels can be exchanged with carried ones.
Players begin missions with certain fixed or carry-over weapons from earlier missions, although additional weapons can be obtained from killed enemies, the player is required to assess future tasks and equip the most suitable weapons, judging based on the cut scene briefing, and the objectives list.
Realism was intended to be paramount in this game, which features more than 30 accurately modeled real-world weapons which look and behave exactly like they do in real life,[8] including their rate of fire and loading times.
  • Silenced weapons, such as the G17-SD and SOCOM handguns, the SMG-2 submachine gun, and the PSG-1SD sniper rifle, enable silent and stealthy killing even from great distances, leaving the enemy clueless and Jones undetected.
  • Heavy weapons such as the MP5-A3 and MP5-SD3 submachine guns, AK-47 and G36 assault rifles, with faster fire and reloading rates, more range or hitting power are needed for gun battles, where usage is usually at the cost of being discovered by multiple nearby enemies.
  • Balanced weapons such as the SVD Dragunov and M82A1-T sniping rifles, the G11 assault rifle, however, provide a balance of both power and stealth. Emitting noise, yet usable from great distances, means that, if used strategically while under cover, Jones can go undetected while effecting a 1-shot, 1-kill hit rate.
Bullets also perform and penetrate differently, based on their speed, weight, caliber, and target material: wood, steel, plastic or flesh, meaning players will be able to kill multiple targets with one shot or hit targets through cover.[9] Targets are affected not only by Jones's movement and stance but also the recoil for each weapon.
Two guns can be carried at any time. promoting critical thinking and weapon understanding, as each weapon has very different strengths and side-effects.[10] In addition to the two chosen weapons, a combat knife is carried, enabling noiseless kills and hand-to-hand combat when out of ammunition or without guns.

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Project IGI 2

 

Project IGI 2

 

Project IGI 2

 

Project IGI 2

 

Project IGI 2

 

 

 

 

 

 

 

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